Computer Game Graphic
Types
2D Sprites
2D sprites are images used to represent a thing in a game,
these things can be characters (main player or sub playable characters),
objects (capsule, coin, fruit), enemies (big bad a baddies, mobs, creeps), etc.
Everything (except the background image) are sprites in a 2D game.
In this image of mario we can see loads of different sprites like mario, mushroom, blocks, tubes, etc.
Different types of sprites
3D Isometric Sprites
A 3D isometric sprite is a 3D model of a character, object, and
enemy and with that model you take an image of it at isometric angle. They do
this to give the image depth and give the illusion of 3D but requires a lot
less graphics to process so that low powered machines can run them. The sprites
are made like a 2D sprite (Frame by frame) and are used in a games like sims,
strategy games like command and conquer and most MOBA type games like DOTA
(Defence of the Ancients) and LOL
(League of Legends).
Concept Art
Concept art are the initial designs for a game and are what
the rest of the games development team have to base their work on. Concept art
is needed for virtually everything in the game like characters, weapons,
vehicles, environment, etc. Once the concept art is made 3D modellers can start
working on these designs and create the concept art as a 3D model and add other
details if needed. Concept artist are usually freelancers that go from one job
to the next and are only really needed at the start of the project.
Textures
When a 3D model is created it is made in a shade of grey but
that is no good in a game, so it needs colour. Textures are those colour that
are applied to a 3D model. But in order to apply the texture the 3D model needs
to be “unboxed” so to say where we need to unfold the model so it is flat add
the texture and rewrap the model back together. There are different types of
textures like Normal map, colour map/diffuse map and a specular map. A colour
map is when we add all the colour to the model (the end result looks like this).
A specular map is used to add shine to the model, the model is made up of black
and white colours and the white parts represent shine/highlights and the black
is not shine (Matt). The last one is a normal map which is coloured in blue and
give fine detail to models like scratches.
Colour Map
Normal Map
Specular Map
All three of the same texture
An in game interface are feedback and interactive images
that appear on screen. In a game you will have a heads up display (HUD) which
will give simple but useful information to the player like (maps, remaining ammo,
what button needs to be pressed to interact with something, etc. The graphics
needed to make a game interface are 2D images that represent each thing on
screen like icons that represent the weapon equipped with the amount of ammo
left, minimap, etc.
In this example there is a minimap at the top right,
remaining missiles just below it, health bars at the top of the screen, a radar
at the top left, the current type of weapon equipped at the bottom right.
Printed media
There are different types of printed media used in video
games like Box art, manuals, posters, etc. These are one of the most important
aspects of creating the game because they will be the first impressions that
the player see’s when he walks into a shop or looks it up online and can
determine if they buy the game or not. The art used on these need to be
eye-catching and show what the game is more or less about.
If we look at this box art of infamous 2 we see the main
character and that the game is most likely a magic type game because the
character is using lightning, there is also blue one side and red the other
which gives off a good and bad effect which most gamers would see as a game
where you choose whether to be good in the game or evil.